Documentation Contents

Programmer's Guide to the Java™ 2D API

Java™ 2 SDK, Standard Edition
1.4 version

April 24, 2001

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Java 2DTM API Overview

Enhanced Graphics, Text, and Imaging

Rendering Model

Coordinate Systems

Transforms

Fonts

Images

Fills and Strokes

Composites

Backward Compatibility and Platform Independence

Backward Compatibility

Platform Independence

The Java 2D™ API Packages

Rendering with Graphics2D

Interfaces and Classes

Rendering Concepts

Rendering Process

Controlling Rendering Quality

Stroke Attributes

Fill Attributes

Clipping Paths

Transformations

Composite Attributes

Setting Up the Graphics2D Context

Setting Rendering Hints

Specifying Stroke Attributes

Specifying Fill Attributes

Setting the Clipping Path

Setting the Graphics2D Transform

Specifying a Composition Style

Rendering Graphics Primitives

Drawing a Shape

Filling a Shape

Rendering Text

Rendering Images

Defining Custom Composition Rules

Rendering in a Multi-Screen Environment

Geometries

Interfaces and Classes

Geometry Concepts

Constructive Area Geometry

Bounds and Hit Testing

Combining Areas to Create New Shapes

Creating a Custom Shape

Fonts and Text Layout

Interfaces and Classes

Font Concepts

Text Layout Concepts

Shaping Text

Ordering Text

Measuring and Positioning Text

Supporting Text Manipulation

Performing Text Layout in a Java™ Application

Managing Text Layout

Laying Out Text

Displaying Dual Carets

Moving the Caret

Hit Testing

Highlighting Selections

Querying Layout Metrics

Drawing Text Across Multiple Lines

Implementing a Custom Text Layout Mechanism

Creating Font Derivations

Imaging

Interfaces and Classes

Imaging Interfaces

Image Data Classes

Image Operation Classes

Sample Model Classes

Color Model Classes

Exception Classes

Immediate Mode Imaging Concepts

Terminology

Using BufferedImages

Creating a BufferedImage

Drawing in an Offscreen Buffer

Manipulating BufferedImage Data Directly

Filtering a BufferedImage

Rendering a BufferedImage

Managing and Manipulating Rasters

Creating a Raster

Parent and Child Rasters

Operations on a Raster

The WritableRaster Subclass

Image Data and DataBuffers

Extracting Pixel Data from a SampleModel

ColorModels and Color Data

Lookup Table

Image Processing and Enhancement

Using an Image Processing Operation

Color

Classes

Color Concepts

Describing Colors

Mapping Colors through sRGB and CIEXYZ

Printing

Interfaces and Classes

Printing Concepts

Supporting Printing

Page Painters

Printable Jobs and Pageable Jobs

Typical Life-Cycle of a PrinterJob

Dialogs

Printing with Printables

Using Graphics2D for Rendering

Printing a File

Printing with Pageables and Books

Using a Pageable Job

Using Multiple Page Painters

 


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